Guard Creature 1

LNMediumHumanHumanoid

Pathfinder Gamemastery Guide (Second Edition), page 232; family: Officers

Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats.


Perception +7 (+8 to find concealed objects)

Languages Common

Skills Athletics +7, Intimidation +5, Legal Lore +3

Str +4, Dex +2, Con +2, Int +0, Wis +2, Cha –1

Items crossbow (10 bolts), club, dagger, sap, scale mail, signal whistle

AC 18; Fort +7, Ref +5, Will +5

HP 20

Attack of Opportunity

Speed 25 feet

Melee  club +9, Damage 1d6+4 bludgeoning

Melee  sap +9 (agile, nonlethal), Damage 1d6+4 bludgeoning

Ranged  crossbow +7 (range increment 120 feet, reload 1), Damage 1d8 piercing

Ranged  club +7 (thrown 10 feet), Damage 1d6+4 bludgeoning