Guard Creature 1
LNMediumHumanHumanoidPathfinder Gamemastery Guide (Second Edition), page 232; family: Officers
Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats.
Perception +7 (+8 to find concealed objects)
Languages Common
Skills Athletics +7, Intimidation +5, Legal Lore +3
Str +4, Dex +2, Con +2, Int +0, Wis +2, Cha –1
Items crossbow (10 bolts), club, dagger, sap, scale mail, signal whistle
AC 18; Fort +7, Ref +5, Will +5
HP 20
Attack of Opportunity
Speed 25 feet
Melee club +9, Damage 1d6+4 bludgeoning
Melee sap +9 (agile, nonlethal), Damage 1d6+4 bludgeoning
Ranged crossbow +7 (range increment 120 feet, reload 1), Damage 1d8 piercing
Ranged club +7 (thrown 10 feet), Damage 1d6+4 bludgeoning
