Captain of the Guard Creature 6

LNMediumHumanHumanoid

Pathfinder Gamemastery Guide (Second Edition), page 234; family: Officers

The captain of the guard leads a troop of soldiers who serve as security forces for a powerful individual, most often a high-ranking noble or very rich merchant, though this stat block could also represent a lower-ranking captain of the guard for the leader of a nation.

A formidable opponent in their own right, the captain of the guard skillfully employs their troops to protect the life and health of their ward.


Perception +15

Languages Common

Skills Athletics+15, Diplomacy +11, Intimidation +13, Legal Lore +12, Society +10, Warfare Lore +8

Str +5, Dex +0, Con +2, Int +0, Wis +3, Cha +3

Items crossbow (20 bolts), dagger, full plate, +1 longsword, steel shield (Hardness 5, 20 HP, BT 10)

AC 24 (26 with shield raised); Fort +14, Ref +12, Will +15

HP 95

Aura of Command (aura, emotion, mental) 30 feet. The captain of the guard bolsters lower-level guards under their command, granting them a +1 status bonus to their attack rolls and a +2 status bonus to their Will saves.

Bravery As watch officer.

Shield Warden When the captain has their shield raised, they can Shield Block when an attack is made against an adjacent ally. If they do, the shield prevents that ally from taking damage instead of the captain.

Attack of Opportunity

Shield Block

Speed 20 feet

Meleelongsword +18 (magical, versatile P), Damage 1d8+11 slashing

Ranged  crossbow +12 (range increment 120 feet, reload 1), Damage 1d8+6 piercing

Shielded AdvanceRequirements The captain of the guard has their shield raised;

Effect The captain of the guard presses forward, using their shield to push back foes. The captain Strides and Shoves, in either order. The multiple attack penalty doesn’t apply to this Shove, though the Shove does count toward the captain’s multiple attack penalty.