Archer Sentry Creature 2

LNMediumHumanHumanoid

Pathfinder Gamemastery Guide (Second Edition), page 233; family: Officers

Archer sentries slightly outrank the rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay out of the fray and pick off criminals or assailants.


Perception +11

Languages Common

Skills Acrobatics +8, Athletics +6, Intimidation +4, Legal Lore +4

Str +2, Dex +4, Con +1, Int +0, Wis +3, Cha +0

Items composite longbow (100 arrows), shortsword, leather armor, signal whistle

AC 19; Fort +7, Ref +10, Will +7

HP 30

Speed 25 feet

Melee  shortsword +10 (agile, finesse, versatile P), Damage 1d6+3 slashing

Ranged  composite longbow +10 (deadly 1d10, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+2 piercing

Sentry’s Aim  (concentrate) The archer sentry aims carefully and fires. They make a ranged weapon Strike with a +1 circumstance bonus. The Strike ignores the concealed condition, lesser cover, and standard cover, and reduces greater cover to standard cover.