Adept Creature -1
NMediumHumanHumanoidPathfinder Gamemastery Guide (Second Edition), page 228; family: Mystics
Adepts have unlocked only the most minor occult mysteries of the universe. A few are chosen by accomplished practitioners for further training. Others volunteer to join a cabal by passing an initiation ritual.
Perception +4
Languages Common
Skills Arcana +5, Diplomacy +3, Occultism +7, Scribing Lore +5, Society +5
Str +0, Dex +2, Con +0, Int +3, Wis +2, Cha +1
Items journal, robes, scroll case, writing set
Focused Thinker (concentrate) The adept focuses inward to muster knowledge and wisdom. While in this state of concentration, they gain a +2 status bonus to checks to Recall Knowledge, but take a –2 penalty to Perception. They can end their focused state with a single action, which has the concentrate trait.
AC 14; Fort +2, Ref +4, Will +6
HP 8
Speed 25 feet
Melee fist +6 (agile, nonlethal); Damage 1d4 bludgeoning
Ranged journal +6 (nonlethal, thrown 10 feet); Damage 1d6 bludgeoning
Occult Spells Known DC 14; Cantrips (1st) daze, detect magic, mage hand
