Adept Creature -1

NMediumHumanHumanoid

Pathfinder Gamemastery Guide (Second Edition), page 228; family: Mystics

Adepts have unlocked only the most minor occult mysteries of the universe. A few are chosen by accomplished practitioners for further training. Others volunteer to join a cabal by passing an initiation ritual.


Perception +4

Languages Common

Skills Arcana +5, Diplomacy +3, Occultism +7, Scribing Lore +5, Society +5

Str +0, Dex +2, Con +0, Int +3, Wis +2, Cha +1

Items journal, robes, scroll case, writing set

Focused Thinker  (concentrate) The adept focuses inward to muster knowledge and wisdom. While in this state of concentration, they gain a +2 status bonus to checks to Recall Knowledge, but take a –2 penalty to Perception. They can end their focused state with a single action, which has the concentrate trait.

AC 14; Fort +2, Ref +4, Will +6

HP 8

Speed 25 feet

Melee  fist +6 (agile, nonlethal); Damage 1d4 bludgeoning

Ranged  journal +6 (nonlethal, thrown 10 feet); Damage 1d6 bludgeoning

Occult Spells Known DC 14; Cantrips (1st) daze, detect magic, mage hand