Mage for Hire Creature 3

NMediumHumanHumanoid

Pathfinder Gamemastery Guide (Second Edition), page 226; family: Mercenaries

Not all mercenaries sell brawn and intimidating glares. Some sell their magical talents to earn a living. While there are many types of mages for hire, some of the sneakiest are specialized in divination, using their skills for infiltration and sabotage.


Perception +7

Languages Common

Skills Arcana +11, Society +9, Stealth +7, Thievery +9

Str +0, Dex +2, Con +1, Int +4, Wis +1, Cha +1

Items invisibility potion, spellbook, staff, thieves’ tools

AC 17; Fort +8, Ref +9, Will +10

HP 31

Speed 25 feet

Melee  staff +7 (two-hand d8), Damage 1d4 bludgeoning

Arcane Prepared Spells DC 20, attack +12; 2nd flaming sphere, knock, see invisibility; 1st grease, mage armor, magic missile, true strike; Cantrips (2nd) dancing lights, daze, detect magic, electric arc, mage hand, message, shield

Wizard School Spell 1 Focus Point, DC 20; 2nd diviner’s sight (Core Rulebook 406)