Bodyguard Creature 1

NMediumHumanHumanoid

Pathfinder Gamemastery Guide (Second Edition), page 226; family: Mercenaries

Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble’s own guards, but with special directives to safeguard their patrons.


Perception +8

Languages Common

Skills Athletics +7, Intimidation +6, Society +2

Str +4, Dex +2, Con +3, Int –1, Wis +1, Cha +0

Items greatclub, sap, studded leather

AC 16; Fort +8, Ref +7, Will +4

HP 25

Speed 25 feet

Melee  greatclub +7 (backswing, shove), Damage 1d10+4 bludgeoning

Melee  sap +7 (agile, nonlethal), Damage 1d6+4 bludgeoning

Bodyguard’s Defense  The bodyguard selects one creature they can see and hear within 30 feet. That creature gains a +2 circumstance bonus to AC as long as the bodyguard is adjacent to the chosen creature and can act; this bonus lasts until the start of the bodyguard’s next turn.