Bodyguard Creature 1
NMediumHumanHumanoidPathfinder Gamemastery Guide (Second Edition), page 226; family: Mercenaries
Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble’s own guards, but with special directives to safeguard their patrons.
Perception +8
Languages Common
Skills Athletics +7, Intimidation +6, Society +2
Str +4, Dex +2, Con +3, Int –1, Wis +1, Cha +0
Items greatclub, sap, studded leather
AC 16; Fort +8, Ref +7, Will +4
HP 25
Speed 25 feet
Melee greatclub +7 (backswing, shove), Damage 1d10+4 bludgeoning
Melee sap +7 (agile, nonlethal), Damage 1d6+4 bludgeoning
Bodyguard’s Defense The bodyguard selects one creature they can see and hear within 30 feet. That creature gains a +2 circumstance bonus to AC as long as the bodyguard is adjacent to the chosen creature and can act; this bonus lasts until the start of the bodyguard’s next turn.
