Judge Creature -1

LNMediumHumanHumanoid

Pathfinder Gamemastery Guide (Second Edition), page 224; family: Magistrates

These magistrates have the final say on the intent and spirit of the law. Properly exercised, the duty of a judge is the strict adherence to the law regardless of station, with minimal sentimentality toward rationalization and justification of why the law was broken. Yet expectations and practice are not always the same thing. For every unbiased justice, there is one who is zealously confident in their own agenda. In a court case or other legal proceeding, the judge is a 6th-level challenge.


Perception +8 (+15 to Sense Motive)

Languages Common

Skills Deception +8, Diplomacy +12, Intimidation +12, Legal Lore +16, Society +14

Str +0, Dex –1, Con +1, Int +4, Wis +4, Cha +2

Items books (law and rhetoric; worth 3 gp), gavel, judge’s robes

Group Impression When the judge Makes an Impression, they can compare their Diplomacy check result to the Will DCs of up to four targets instead of one.

AC 13; Fort +5, Ref +1, Will +14

HP 9

Speed 25 feet

Melee  gavel +4, Damage 1d4 bludgeoning

Melee  fist +4 (agile, nonlethal), Damage 1d4 bludgeoning

Ranged  gavel +3 (thrown 10 feet), Damage 1d4 bludgeoning