Tempest-sun Mage Creature 11

NGMediumHumanHumanoid

Pathfinder Lost Omens Character Guide (Second Edition), page 125; family: Magaambya Adepts

A wooden mask carved with a stoic leopard’s features covers the face of this scholar. Her long cloak is embroidered with the names of fellow tribe members.

The Tempest-Sun Mages are the chosen protectors of the Magaambya academy and the lands that surround it, watching from the skies for any sign of incursion approaching from the surrounding jungle. They are known as much for the close bonds that they form with their companions as for their extensive knowledge of magical forces, and many mages inscribe the names of important allies on their clothing or gear as reminders of the reason for their vigilance and dedication. The diligence and power of the Tempest-Sun Mages has ensured that no invading force has ever come within 20 miles of the university they defend.

When the Tempest-Sun Mages are not defending the academy itself or accompanying envoys or teachers to distant locales, they use their mastery of arcane and primal magic to keep watch in the surrounding city and beyond, keeping an eye on the balance of power throughout the whole of the Mwangi Expanse. This magical intelligence often allows them to foresee threats to the academy or any nearby towns before such threats can even organize and approach.

While Tempest-Sun Mages generally prefer to disable or incapacitate enemies, and readily call upon on their companions from the Uzunjati to reason with foes when possible, they do not hesitate to unleash lethal force against dangerous or implacable enemies, often taking to the air and raining down elemental fury. In particular, these mages have little tolerance for demons, having previously suffered attacks from the worshippers of the demon lord Angazhan who inhabit the city of Usaro.


Perception +18

Languages Common, Mwangi

Skills Acrobatics +18, Arcana +23, Diplomacy +16, Intimidation +16, Magaambya Lore +23, Medicine +19, Nature +21, Survival +21

Str +0, Dex +4, Con +3, Int +5, Wis +3, Cha +1

Items +1 crossbow (20 bolts), +1 explorer’s clothing, lesser healing potion, Magaambya mask, staff of abjuration

AC 28; Fort +19, Ref +20, Will +21

HP 145

Speed 30 feet

Melee ◆ staff of abjuration +16 (two-hand d8), Damage 1d4+2 bludgeoning

Ranged ◆ crossbow +20 (range increment 120 feet, reload 1), Damage 1d8+2 piercing

Arcane Prepared Spells DC 30, attack +20; 6th chain lightning, tangling creepers, elemental form; 5th cone of cold, fireball, sending, wall of stone; 4th dimension door, fly, freedom of movement, wall of fire; 3rd haste, mind reading, slow, stinking cloud; 2nd endure elements, false life, obscuring mist, see invisibility; 1st create water, fleet step, gust of wind, unseen servant; Cantrips (6th) detect magic, light, mage hand, produce flame, tanglefoot

Wizard School Spells 2 Focus Points, DC 30; 6th elemental tempest (Pathfinder Core Rulebook 406), force bolt (Pathfinder Core Rulebook 407)

Mask Bond ◇ (arcane) Frequency once per day; Trigger The Tempest-Sun Mage has not acted yet on their turn; Effect The Tempest-Sun Mage expends the power stored in their bonded item, which is their mask. This gives them the ability to cast one spell they prepared today and already cast, without spending a spell slot. They must still Cast the Spell and meet the spell’s other requirements.

Reach Spell ◆ (concentrate, metamagic) If the next action the Tempest-Sun Mage uses is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, extend its range to 30 feet.