Plague Doctor Creature 5
NMediumHumanHumanoidPathfinder Gamemastery Guide (Second Edition), page 221; family: Healers
These healers, often seen wearing distinctive masks and burning powders to defend against airborne plagues, are as much feared as they are respected. To see a plague doctor signals that disease has infested the land—and that it might have already taken hold. Despite their devoted work in curing the untouchable, they are sometimes treated with suspicion, as if they are somehow the cause of the plague.
Perception +13
Languages Common
Skills Intimidation +9, Medicine +13, Plague Lore +13, Religion +13
Str +0, Dex +1, Con +4, Int +2, Wis +4, Cha +2
Items crossbow (10 bolts), healer’s tools, minor potion of healing (4), staff, studded leather
AC 20; Fort +13, Ref +8, Will +13
HP 73
Speed 25 feet
Melee staff +9 (two-hand d8), Damage 1d4 bludgeoning
Ranged crossbow +10 (range increment 120 feet, reload 1), Damage 1d8 piercing
Divine Prepared Spells DC 23; 3rd heal (×3), neutralize poison, remove disease; 2nd death knell, remove fear, restoration; 1st detect poison, purify food and drink (×2);
Cantrips (3rd) guidance, light, message, sigil, stabilize
Cleric Domain Spells 1 Focus Point, DC 23; 3rd healer’s blessing (Core Rulebook 393)
Healing Hands When the plague doctor casts heal, they roll d10s instead of d8s.
Improved Communal Healing When the plague doctor casts heal targeting a single creature, the plague doctor also restores Hit Points equal to the spell’s level to themself or any other creature within range of the spell.
