Physician Creature -1
NMediumHumanHumanoidPathfinder Gamemastery Guide (Second Edition), page 220; family: Healers
The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be found consulting well-thumbed tomes while meticulously examining patients to better understand their condition, before determining the most effective treatment. For medical matters, the physician is a 4th-level challenge.
Perception +6 (+8 to notice ailments)
Languages Common
Skills Diplomacy +8, Medicine +12, Society +10
Str –1, Dex +1, Con +1, Int +4, Wis +2, Cha +2
Items minor elixirs of life (2), healer’s tools, medical textbook
Bedside Manner A physician has a +2 circumstance bonus to Diplomacy checks to Make an Impression on or make a Request of a diseased, poisoned, or wounded creature.
Doctor’s Hand When the physician rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead.
AC 13; Fort +9, Ref +3, Will +8
HP 9
Speed 25 feet
Melee fist +5 (agile, nonlethal), Damage 1d4–1 bludgeoning
Ranged medical textbook +5 (nonlethal, thrown 10 feet), Damage 1d4–1 bludgeoning
