Apothecary Creature -1

NMediumHumanHumanoid

Pathfinder Gamemastery Guide (Second Edition), page 220; family: Healers

Surrounded by bottles and bins of crushed herbs, curative minerals, and potent extracts, the apothecary skillfully combines materials into unguents and medicines. For encounters involving making medicine or alchemical contests, the apothecary is a 3rd-level challenge.


Perception +5

Languages Common

Skills Crafting +5 (+8 for alchemy and medication), Medicine +10, Nature +8

Str +0, Dex +1, Con +1, Int +3, Wis +3, Cha +1

Items lesser acid flask (2), dagger, minor elixir of life (2), healer’s tools, leather apron (functions as padded armor), mortar and pestle

Medical Wisdom The apothecary can identify the effect of any alchemical composition or medical ingredient using only their senses. This typically takes 1 minute.

AC 14; Fort +8, Ref +3, Will +5; +1 circumstance to all saves vs. poisons

HP 9; Resistances poison 2

Speed 25 feet

Melee  stone pestle +4, Damage 1d6 bludgeoning

Melee  fist +5 (agile, nonlethal), Damage 1d4 bludgeoning

Ranged  acid flask +5 (range increment 20 feet, splash), Damage 1 acid plus 1d6 persistent acid and 1 splash acid