Tracker Creature 3
NMediumHumanHumanoidPathfinder Gamemastery Guide (Second Edition), page 219; family: Foresters
The forest offers dangerous creatures—whether they walk on four legs or two—a place to hide. Dim light, low brush, and fallen leaves conspire to hide their trails. Given these poor conditions, an unskilled eye might spot a sign or two of a creature’s passing, but only a skilled tracker can identify several such signs and discern their relationship to each other, connecting one to the next until they form a trail of prints, scat, fur, feathers, and blood that leads to the quarry’s lair.
Perception +13
Languages Common
Skills Forest Lore +5, Nature +11, Stealth +9, Survival +13
Str +2, Dex +4, Con +2, Int +0, Wis +4, Cha +0
Items composite longbow (60 arrows), leather armor, staff
Forager As poacher, but the tracker feeds 16 additional creatures, or 32 on a critical success.
Master Tracker The tracker can Track while moving at full speed.
AC 20; Fort +9, Ref +11, Will +9
HP 45
Speed 25 feet
Melee staff +9 (two-hand d8), Damage 1d4+4 bludgeoning
Ranged composite longbow +11 (deadly 1d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+3 piercing
Hunt Prey (concentrate) As poacher (page 218).
