Hunter Creature 7

NMediumHumanHumanoid

Pathfinder Gamemastery Guide (Second Edition), page 219; family: Foresters

As is reflected in the many depictions of an elk-headed Erastil, god of the hunt, the hunter is very much a creature of the forest, known by the forest and familiar with every aspect of it. After all, the final determination of who is the hunter and who is prey often depends on who is able to make an ally of the terrain.


Perception +17

Languages Common

Skills Forest Lore +13, Medicine +15, Nature +17, Stealth +17, Survival +17

Str +4, Dex +4, Con +2, Int +1, Wis +4, Cha +0

Items +1 composite longbow, dagger, leather armor, shortsword

Forager As poacher, but the hunter feeds 16 additional creatures, or 32 on a critical success.

Forest Walker The hunter ignores the effects of difficult terrain from a forest environment. They can Sneak through underbrush without the need to attempt a Stealth check as long as the hunter moves no more than 5 feet at a time and is not within 10 feet of an enemy at any point during their movement.

AC 25; Fort +15, Ref +17, Will +15

HP 115

Speed 25 feet

Melee  dagger +18 (agile, finesse, versatile S), Damage 1d4+9 piercing

Melee  shortsword +18 (agile, finesse, versatile S), Damage 1d6+9 piercing

Rangedcomposite longbow +18 (deadly 1d10, magical, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+8 piercing

Hunt Prey  (concentrate) As poacher, but for 1d8 precision damage.