Guide Creature 4

NMediumHumanHumanoid

Pathfinder Gamemastery Guide (Second Edition), page 217; family: Explorers

Guides bring travelers, tourists, and adventurers into the wondrous natural world, using their expertise to avoid deadly monsters and gruesome hazards.


Perception +14

Languages Common

Skills Athletics +14, Scouting Lore +12, Survival +12, Stealth +11

Str +4, Dex +1, Con +2, Int +1, Wis +3, Cha +0

Items composite shortbow (40 arrows), greataxe, scale mail

AC 21; Fort +12, Ref +11, Will +14

HP 60

Guide’s WarningTrigger The guide is about to roll a Perception or Survival check to determine their initiative; Effect The guide visually or audibly warns allies, granting them a +1 circumstance bonus to their initiative rolls. Depending on how the guide warns allies, this action has the auditory or visual trait.

Speed 25 feet

Melee ◆ greataxe +12 (sweep), Damage 1d12+6 slashing

Ranged ◆ composite shortbow +9 (deadly 1d10, propulsive, range increment 60 feet, reload 0), Damage 1d6+2 piercing

Guiding Words ◆ The guide points out a weakness of a creature within 30 feet. The guide and all allies that can hear or see the guide gain a +1 status bonus to attack and damage rolls against that creature until the beginning of the guide’s next turn. The guide adds an extra 1d6 precision damage to their weapon and unarmed attacks that hit that creature during the duration.