Chronicler Creature 3
NMediumHumanHumanoidPathfinder Gamemastery Guide (Second Edition), page 216; family: Explorers
Exploration means very little if no account of the details exist. Members of adventuring bands cherish chroniclers who record tales of their deeds.
Perception +14
Languages Common
Skills Map Lore +17, Nature +14, Scribing Lore +17, Society +12, Survival +14
Str +2, Dex +2, Con +1, Int +4, Wis +4, Cha +0
Items crossbow (20 bolts), dagger, journal, leather armor, maps, scroll of acid arrow, scroll of heal, staff
AC 18; Fort +8, Ref +9, Will +9
HP 45
Live to Tell the Tale Frequency once per day; Trigger The chronicler is dying;
Effect The chronicler reduces their dying condition by 1. If the chronicler is no longer dying, they remain unconscious for at least 1 hour or until they regain 1 Hit Point.
Speed 25 feet
Melee ◆ dagger +7 (agile, thrown 10 feet, versatile S), Damage 1d4+2 piercing
Melee ◆ staff +7 (two-hand d8), Damage 1d4+2 bludgeoning
Ranged ◆ crossbow +7 (range increment 120 feet, reload 1), Damage 1d8 piercing
Primal Prepared Spells DC 20, attack +12; 2nd entangle, flaming sphere; 1st fleet step, longstrider, pass without trace; Cantrips
(2nd) know direction, light, ray of frost, sigil, tanglefoot
Scroll Mastery The chronicler can activate any scroll of a 2nd-level spell or lower as if they had the spell on their spell list, regardless of its magical tradition.
