Urchin Creature -1
NSmallHumanHumanoidPathfinder Gamemastery Guide (Second Edition), page 215; family: Downtrodden
Although their escapades might be notorious, few urchins are thrill-seekers. For some urchins, when begging alone is not enough to fill their bellies, theft becomes a viable survival tactic. Many underworld powers also use urchins as spies and messengers, while training them to become future pickpockets, burglars, and foot soldiers.
Perception +3
Languages Common
Skills Acrobatics +5, Deception +4, Society +3, Stealth +5, Survival +3, Thievery +7
Str –1, Dex +3, Con +0, Int +1, Wis +1, Cha +2
Items shiv
AC 15; Fort +2, Ref +7, Will +3
HP 8
Speed 25 feet
Melee ◆ shiv +5 (agile), Damage 1d4–1 piercing
Melee ◆ fist +5 (agile, nonlethal), Damage 1d4–1 bludgeoning
Ranged ◆ rock +5 (thrown 10 feet), Damage 1d4–1 bludgeoning
Collaborative Thievery The urchin gains a +1 circumstance bonus to Steal or Palm an Object while within 10 feet of an ally who has the pickpocket ability.
Pickpocket The urchin can Steal or Palm an Object that’s closely guarded without taking the usual –5 penalty. They can Steal objects that would be extremely noticeable or time-consuming to remove (like worn shoes, armor, or actively wielded objects).
