Urchin Creature -1

NSmallHumanHumanoid

Pathfinder Gamemastery Guide (Second Edition), page 215; family: Downtrodden

Although their escapades might be notorious, few urchins are thrill-seekers. For some urchins, when begging alone is not enough to fill their bellies, theft becomes a viable survival tactic. Many underworld powers also use urchins as spies and messengers, while training them to become future pickpockets, burglars, and foot soldiers.


Perception +3

Languages Common

Skills Acrobatics +5, Deception +4, Society +3, Stealth +5, Survival +3, Thievery +7

Str –1, Dex +3, Con +0, Int +1, Wis +1, Cha +2

Items shiv

AC 15; Fort +2, Ref +7, Will +3

HP 8

Speed 25 feet

Melee ◆ shiv +5 (agile), Damage 1d4–1 piercing

Melee ◆ fist +5 (agile, nonlethal), Damage 1d4–1 bludgeoning

Ranged ◆ rock +5 (thrown 10 feet), Damage 1d4–1 bludgeoning

Collaborative Thievery The urchin gains a +1 circumstance bonus to Steal or Palm an Object while within 10 feet of an ally who has the pickpocket ability.

Pickpocket The urchin can Steal or Palm an Object that’s closely guarded without taking the usual –5 penalty. They can Steal objects that would be extremely noticeable or time-consuming to remove (like worn shoes, armor, or actively wielded objects).