Prophet Creature 2
CNMediumHumanHumanoidPathfinder Gamemastery Guide (Second Edition), page 212; family: Devotees
The gods occasionally send messages in dreams to individuals who wander the lands, gaining followers with their oratorical abilities. Some prophets have not received true divine missives, but have misinterpreted normal dreams.
Perception +10
Languages Common
Skills Diplomacy +8, Performance +8 (+10 to spout prophecy), Religion +7, Survival +7
Str +2, Dex +1, Con +0, Int +1, Wis +3, Cha +4
Items flail, manifesto (functions as religious text), pouch of rocks, robes
AC 17; Fort +8, Ref +7, Will +11
HP 24
Speed 25 feet
Melee ◆ flail +8 (disarm, sweep, trip), Damage 1d6+2 bludgeoning
Melee ◆ fist +8 (agile, nonlethal), Damage 1d4+2 bludgeoning
Ranged ◆ rock +7 (thrown 10 feet), Damage 1d4+2 bludgeoning
Divine Spontaneous Spells DC 18, attack +10; 1st (4 slots) bless, heal, ray of enfeeblement, sanctuary; Cantrips (1st) daze, detect magic, guidance, know direction, light, prestidigitation, read aura
Cleric Domain Spells 1 Focus Point, DC 18; 1st read fate (Core Rulebook 395)
