Grave Robber Creature 1

NEMediumHumanHumanoid

Pathfinder Gamemastery Guide (Second Edition), page 208; family: Criminals

Many cultures have a tradition of burying their dead with a selection of the deceased’s most precious possessions, and some include gifts that are thought to provide a boon in the afterlife. Such valuables can be easy pickings for those with no respect for—or fear of—the dead.


Perception +5

Languages Common

Skills Crafting +6, Deception +2, Intimidation +2, Society +6, Stealth +5, Underworld Lore +6

Str +1, Dex +2, Con +2, Int +3, Wis +2, Cha −1

Items alchemist’s tools, dagger, formula book, holy water, shovel, studded leather armor

Infused Items A grave robber carries the following infused items: 2 lesser bottled lightnings, a lesser frost vial, and a lesser thunderstone. These items last for 24 hours, or until the next time the grave robber makes their daily preparations.

AC 17; Fort +7, Ref +7, Will +5

HP 18

Speed 25 feet

Melee ◆ shovel +6, Damage 1d6+1 bludgeoning

Ranged ◆ alchemical bomb +7 (range increment 20 feet, splash), Damage varies by bomb