Greatclub Weapon
BackswingShovePathfinder Core Rulebook (Second Edition), page 285
Category Martial melee; Group Club
Price 1 gp; Damage 1d10 B; Bulk 2; Hands 2
While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand.
Critical Specialization (Club) You knock the target away from you up to 10 feet (you choose the distance). This is forced movement (page 475).
