Vampire Count Creature 6
CEMediumUndeadVampirePathfinder Bestiary (Second Edition), page 320; family: Vampire
Vampire counts rule their demesnes through a mix of fear and cruelty.
Perception +17; darkvision
Languages Common, Necril, plus one regional language
Skills Acrobatics +13, Athletics +15, Deception +14, Diplomacy +14, Intimidation +16, Society +14, Stealth +13
Str +5, Dex +3, Con +2, Int +2, Wis +4, Cha +4
Items leather armor, +1 rapier
Children of the Night (divine, enchantment, mental)
AC 24; Fort +11, Ref +14, Will +17
HP 65, coffin restoration, fast healing 7, negative healing; Immunities death effects, disease, paralyze, poison, sleep; Weaknesses vampire weaknesses; Resistances physical 7 (except magical silver)
Mist Escape ◇
Speed 25 feet, climb 25 feet
Melee ◆ rapier +17 (deadly 1d8, disarm +1), Damage 1d6+11 piercing
Melee ◆ claw +17 (agile), Damage 1d8+8 slashing plus Grab
Change Shape ◆ (concentrate, divine, polymorph, transmutation) Giant bat with fangs +15 for 1d8+9 piercing.
Create Spawn (divine, downtime, necromancy)
Dominate ◆◆ (divine, enchantment, incapacitation, mental, visual) DC 22
Drink Blood ◆ (divine, necromancy) When Drinking Blood, the vampire regains 10 HP.
Turn to Mist ◆ (concentrate, divine, transmutation)
