Vampire Count Creature 6

CEMediumUndeadVampire

Pathfinder Bestiary (Second Edition), page 320; family: Vampire

Vampire counts rule their demesnes through a mix of fear and cruelty.


Perception +17; darkvision

Languages Common, Necril, plus one regional language

Skills Acrobatics +13, Athletics +15, Deception +14, Diplomacy +14, Intimidation +16, Society +14, Stealth +13

Str +5, Dex +3, Con +2, Int +2, Wis +4, Cha +4

Items leather armor, +1 rapier

Children of the Night (divine, enchantment, mental)

AC 24; Fort +11, Ref +14, Will +17

HP 65, coffin restoration, fast healing 7, negative healing; Immunities death effects, disease, paralyze, poison, sleep; Weaknesses vampire weaknesses; Resistances physical 7 (except magical silver)

Mist Escape ◇

Speed 25 feet, climb 25 feet

Melee ◆ rapier +17 (deadly 1d8, disarm +1), Damage 1d6+11 piercing

Melee ◆ claw +17 (agile), Damage 1d8+8 slashing plus Grab

Change Shape ◆ (concentrate, divine, polymorph, transmutation) Giant bat with fangs +15 for 1d8+9 piercing.

Create Spawn (divine, downtime, necromancy)

Dominate ◆◆ (divine, enchantment, incapacitation, mental, visual) DC 22

Drink Blood ◆ (divine, necromancy) When Drinking Blood, the vampire regains 10 HP.

Turn to Mist ◆ (concentrate, divine, transmutation)