Storm Giant Creature 13
CGHugeAmphibiousGiantHumanoidPathfinder Bestiary (Second Edition), page 174; family: Giant
Storm giants are looming but benevolent stewards of sea and sky, often serving as the natural guardians of tropical islands, coastlines, or rocky archipelagos. Storm giants tend to rapidly shift in mood and behavior, one moment engaging in peaceful negotiation, the next unleashing unbridled ferocity against their foes. In this way, they embody both the fury of a raging tempest and the calm of a hurricane’s eye. This can make them valuable allies who race to the aid of those in need, but their allies remain must be alert and mindful of their mood, as the giants can be quick to anger or aggressive when caution is most appropriate.
Most storm giants have complexions akin to the crystal blue of the ocean or the warm violet of a sky touched by the setting sun. Their hair tends to be dark purple, blue, or black, and their eyes often have a silvery sheen. A typical storm giant stands 21 feet tall, weighs 12,000 pounds, and lives to be about 600 years old.
Perception +24; low-light vision
Languages Auran, Common, Draconic, Jotun
Skills Acrobatics +20, Athletics +27, Crafting +24, Intimidation +24, Perform +22, Sense Motive +24
Str +8, Dex +1, Con +6, Int +3, Wis +5, Cha +2
Items +1 striking greatsword, sack with 5 rocks
AC 34; Fort +28, Ref +21, Will +23
HP 235; Immunities electricity
Catch Rock ↩
Speed 35 feet, swim 30 feet
Melee ◆ greatsword +28 (magical, reach 15 feet, versatile P),
Damage 2d12+16 slashing plus 1d6 electricity
Melee ◆ fist +27 (agile, reach 15 feet), Damage 2d8+16 bludgeoning plus 1d6 electricity
Ranged ◆ rock +37 (brutal, range increment 120 feet), Damage 2d10+16 bludgeoning
Arcane Innate Spells DC 33; 6th chain lightning (×3); 5th control weather (at will); 3rd levitate (at will); Constant (4th) freedom of movement
Lightning Blade thre[three-actions] (electricity, evocation, primal) The storm giant raises one hand to the sky, channeling a bolt of lightning into the blade held in the other. The giant makes a greatsword Strike with a –2 circumstance penalty against each creature within its reach. It makes only one attack roll and compares the result against each creature’s AC. This Strike deals an additional 3d12 electricity damage and counts as two attacks for the giant’s multiple attack penalty.
Throw Rock ◆
Wide Swing ◆ The storm giant makes a single greatsword Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the giant’s multiple attack penalty.
