Sinspawn Creature 2
NEMediumAberrationPathfinder Bestiary (Second Edition), page 297; family: Sinspawn
When a sinspawn is created, it becomes associated with one of the seven sins: envoy, gluttony, greed, lust, pride, sloth, or wrath. A sinspawn’s sin is determined by the runewell that spawned it or by its creator’s preferred sin, and cannot be changed. Each sin grants sinspawn associated with it additional benefits and abilities beyond those described by the sinspawn stat block, as detailed below. An envyspawn has Deception +7 and typically carries a halberd. They tend to be shorter and thinner than other sinspawn. A gluttonyspawn has Survival +10 and usually carries a scythe. They are obese, but hardy and strong. A greedspawn has Thievery +9 and typically wields a glaive. They are the tallest of sinspawn, often 7 feet in height, and with gold-tinged veins. A lustspawn has Diplomacy +7 and usually carries a guisarme. They have attractive bodies, but hideous faces. A pridespawn has Intimidation +7 and often wields a maul. They are nearly skeletal in their gauntness, and often seek out fine clothes or jewelry to wear, taking strange pleasure in appearing elegant and regal. A slothspawn has Society +6 and usually carries a longspear. Thick rolls of excess skin drape the slothspawn’s hunched frame. The most commonly encountered of the sinspawn, a wrathspawn has Athletics +12 and typically wields a ranseur. These sinspawn are the bulkiest looking of their kind.
Perception +10, darkvision, sin scent (imprecise) 30 feet
Languages Aklo
Skills Acrobatics +9, Athletics +8, Stealth +9, Survival +6
Str +4, Dex +3, Con +4, Int +0, Wis +2, Cha +1
Items one weapon determined by its sin
Sin Scent A sinspawn can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately sinful.
AC 18; Fort +10, Ref +9, Will +6, +1 status to saves vs. magic, +4 status to saves vs. mental
HP 30; Immunities controlled; Resistances mental 5
Attack of Opportunity ↩
Speed 30 feet
Melee ◆ jaws +10 (agile), Damage 1d8+4 piercing plus sinful bite
Melee ◆ claw +10, Damage 1d6+4 slashing
Sinful Bite (arcane, emotion, mental) A creature hit by the jaws of a sinspawn must attempt a DC 18 Will save as it is assailed by sinful thoughts.
Success Sickened 1.
Critical Success Unaffected.
Failure Sickened 2.
Critical Failure Sickened 2 plus an additional penalty, determined by the sinspawn’s sin, while it remains sickened.
Sin A sinspawn gains an additional skill based on its sin, as well as a weapon that reflects the preferences of its kinds’ ancient creators. The seven sins and the benefits they confer upon a sinspawn are noted in the Sinspawn Sins section.
