Orc Warchief Creature 2

CEMediumHumanoidOrc

Pathfinder Bestiary (Second Edition), page 257; family: Orc

When orcs raid, the strongest is chosen as the leader, backed up by brothers, sisters, and other immediate family.


Perception +11; darkvision

Languages Common, Orc

Skills Athletics +8, Intimidation +6, Survival +5

Str +4, Dex +2, Con +1, Int –1, Wis +1, Cha +2

Items greatclub, hide armor, javelin (6)

AC 19; Fort +7, Ref +6, Will +7

HP 32

Attack of Opportunity ↩

Ferocity ↩

Speed 25 feet

Melee ◆ greatclub +10 (backswing, shove), Damage 1d10+4 bludgeoning

Melee ◆ fist +10 (agile, nonlethal), Damage 1d4+4 bludgeoning

Ranged ◆ javelin +8 (thrown 30 feet), Damage 1d6+4 piercing

Battle Cry ◆ (auditory, concentrate, emotion, mental) Bellowing mightily, the warchief gives themself and all orc allies within 60 feet a +1 status bonus to attack and damage rolls until the start of the orc warchief’s next turn.