Lich Creature 12
RareNEMediumUndeadArcaneNecromancyNegativePathfinder Bestiary (Second Edition), page 221; family: Lich
A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster.
Perception +20; darkvision
Languages Abyssal, Aklo, Common, Draconic, Elf, Infernal, Necril, Undercommon
Skills Arcana +28, Crafting +24 (can craft magic items), Deception +17, Diplomacy +19, Religion +22, Stealth +20
Str +0, Dex +4, Con +0, Int +6, Wis +4, Cha +3
Items potion of invisibility, scroll of teleport, greater staff of fire
AC 31; Fort +17, Ref +21, Will +23; +1 status to all saves vs. positive
HP 190, negative healing, rejuvenation; Immunities death effects, disease, paralyzed, poison, unconscious; Resistances cold 10, physical 10 (except magic bludgeoning)
Frightful Presence (aura, emotion, fear, mental) 60 feet, DC 29
Counterspell ↩ Trigger A creature casts a spell the lich has prepared. Effect The lich expends a prepared spell to counter the triggering creature’s casting of that same spell. The lich loses its spell slot as if it had cast the triggering spell. The lich then attempts to counteract the triggering spell.
Speed 25 feet
Melee ◆ hand +24 (finesse, magical), Damage 4d8 negative plus paralyzing touch
Arcane Prepared Spells DC 36, attack +26; 6th chain lightning, dominate, vampiric exsanguination; 5th cloudkill, cone of cold (×2), wall of ice; 4th dimension door, dispel magic, fire shield, fly; 3rd blindness, locate, magic missile, vampiric touch; 2nd false life, mirror image, resist energy, see invisibility;
1st fleet step, ray of enfeeblement (×2), true strike; Cantrips (6th) detect magic, mage hand, message, ray of frost, shield
Drain Phylactery ◇ 6th level
Paralyzing Touch (arcane, curse, incapacitation, necromancy) DC 32
Steady Spellcasting If a reaction would disrupt the lich’s spellcasting action, the lich attempts a DC 15 flat check. On a success, the action isn’t disrupted.
Price 1,600 gp
Usage held in 1 hand; Bulk — This item is crafted by a spellcaster who wishes to become a lich. When a lich is destroyed, its soul flees to the phylactery. The phylactery then rebuilds the lich’s undead body over the course of 1d10 days. Afterward, the lich manifests next to the phylactery, fully healed and in a new body (therefore, it lacks any equipment it had on its old body). A lich’s phylactery must be destroyed to prevent a lich from returning. The standard phylactery is a sealed metal box containing strips of parchment inscribed with magical phrases. This box has Hardness 9 and 36 HP, but some liches devise more durable or difficult-to-obtain phylacteries. A phylactery might also come in the form of a ring, an amulet, or a similar item; the specifics are up to the creator.
