Hill Giant Creature 7
CELargeEarthGiantHumanoidPathfinder Bestiary (Second Edition), page 170; family: Giant
Selfish and crude, these rough-skinned raiders are bullies and ultimately cowards. Quick-tempered and fond of violence, a hill giant gladly raids and pillages the defenseless but is quick to flee from those who are bigger, stronger, or better organized than they are. A hill giant is never above shoving or tricking one of their own kind to slow down their opponent or get the best loot.
Perception +13; low-light vision
Language Common, Jotun
Skills Athletics +19, Intimidation +11
Str +6, Dex +0, Con +4, Int –2, Wis +2, Cha +0
Items greatclub, hide armor, sack with 5 rocks
AC 24; Fort +17, Ref +12, Will +13
HP 140
Catch Rock ↩
Speed 35 feet
Melee ◆ greatclub +19 (backswing, reach 10 feet, shove), Damage 1d10+14 bludgeoning
Melee ◆ fist +19 (agile, reach 10 feet), Damage 1d6+4 bludgeoning
Ranged ◆ rock +19 (brutal, range increment 120 feet), Damage 1d8+14 bludgeoning
Throw Rock ◆
Wide Swing ◆ The hill giant makes a single greatclub Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the hill giant’s multiple attack penalty.
