Greater Shadow Creature 7
CEMediumIncorporealUndeadPathfinder Bestiary (Second Edition), page 289; family: Shadow
Shadows that spend long amounts of time on the Shadow Plane and absorb its magic become greater shadows.
Perception +14; darkvision
Languages Necril
Skills Acrobatics +16, Stealth +20
Str –5, Dex +5, Con +0, Int +0, Wis +2, Cha +4
AC 24; Fort +11, Ref +18, Will +15
HP 75; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Weaknesses light vulnerability; Resistances all 10 (except force, ghost touch, or positive; double resistance against non-magical)
Light Vulnerability As shadow.
Speed fly 30 feet
Melee ◆ shadow hand +18 (finesse, magical), Damage 2d10+6 negative
Divine Innate Spells DC 25; 2nd darkness (at will)
Shadow Spawn As shadow, but the spawn isn’t clumsy.
Slink in Shadows As shadow.
Steal Shadow ◆ (divine, necromancy) As shadow, but causes enfeebled 2 (or enfeebled 3 on a critical hit).
