Greater Shadow Creature 7

CEMediumIncorporealUndead

Pathfinder Bestiary (Second Edition), page 289; family: Shadow

Shadows that spend long amounts of time on the Shadow Plane and absorb its magic become greater shadows.


Perception +14; darkvision

Languages Necril

Skills Acrobatics +16, Stealth +20

Str –5, Dex +5, Con +0, Int +0, Wis +2, Cha +4

AC 24; Fort +11, Ref +18, Will +15

HP 75; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Weaknesses light vulnerability; Resistances all 10 (except force, ghost touch, or positive; double resistance against non-magical)

Light Vulnerability As shadow.

Speed fly 30 feet

Melee ◆ shadow hand +18 (finesse, magical), Damage 2d10+6 negative

Divine Innate Spells DC 25; 2nd darkness (at will)

Shadow Spawn As shadow, but the spawn isn’t clumsy.

Slink in Shadows As shadow.

Steal Shadow ◆ (divine, necromancy) As shadow, but causes enfeebled 2 (or enfeebled 3 on a critical hit).