Ghoul Creature 1

CEMediumGhoulUndead

Pathfinder Bestiary (Second Edition), page 169; family: Ghoul

Ghouls are ravenous undead who haunt graveyards and eat corpses.


Perception +7; darkvision

Languages Common, Necril

Skills Acrobatics +7, Athletics +4, Stealth +7, Survival +5

Str +1, Dex +4, Con +1, Int +1, Wis +2, Cha +2

AC 16; Fort +4, Ref +9, Will +5

HP 20, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious

Speed 30 feet, burrow 5 feet

Melee ◆ jaws +9 (finesse), Damage 1d6+1 piercing plus ghoul fever and paralysis

Melee ◆ claw +9 (agile, finesse), Damage 1d4+1 slashing plus paralysis

Consume Flesh ◆ (manipulate) See Ghoul Abilities. The ghoul regains 1d6 Hit Points.

Ghoul Fever (disease) See Ghoul Abilities; DC 15.

Paralysis (incapacitation, occult, necromancy) See Ghoul Abilities; DC 15.

Swift Leap ◆ (move) See Ghoul Abilities.