Fungus Leshy Creature 2
NSmallFungusLeshyPathfinder Bestiary (Second Edition), page 219; family: Leshy
Fungus leshys guard caves, bogs, and damp, dark places. Their fungus gardens are bizarre by most standards, but fungus leshys are extremely proud of their works.
Perception +6; darkvision
Languages Common, Druidic, Sylvan; speak with plants (fungi only)
Skills Athletics +6, Nature +6, Stealth +8
Str +2, Dex +4, Con +2, Int –1, Wis +2, Cha +0
AC 19; Fort +8, Ref +10, Will +6
HP 30
Verdant Burst (healing) As leaf leshy, except only fungi are healed, they regain 2d8 Hit Points, and the area sprouts fungi.
Speed 25 feet
Melee ◆ fist +10 (agile, finesse), Damage 1d6+2 bludgeoning
Ranged ◆ spore pod +10 (range increment 30 feet),
Damage 1d6+2 bludgeoning plus spores
Primal Innate Spells DC 16; 4th speak with plants
Change Shape ◆ (concentrate, polymorph, primal, transmutation) As leaf leshy, except the fungus leshy transforms into a giant mushroom or patch of fungi.
Spore Cloud ◆◆ (poison) A fungus leshy can unleash a cloud of spores that irritates the eyes and throats of non-fungi creatures in a 15-foot emanation. Each creature must succeed at a DC 16 Fortitude save or take 1 persistent poison damage. A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet (or 10 feet, on a critical failure).
Spores A creature that takes damage from a fungus leshy’s spore pod Strike must attempt a saving throw with the same DC and effect as its Spore Cloud ability.
