Fungus Leshy Creature 2

NSmallFungusLeshy

Pathfinder Bestiary (Second Edition), page 219; family: Leshy

Fungus leshys guard caves, bogs, and damp, dark places. Their fungus gardens are bizarre by most standards, but fungus leshys are extremely proud of their works.


Perception +6; darkvision

Languages Common, Druidic, Sylvan; speak with plants (fungi only)

Skills Athletics +6, Nature +6, Stealth +8

Str +2, Dex +4, Con +2, Int –1, Wis +2, Cha +0

AC 19; Fort +8, Ref +10, Will +6

HP 30

Verdant Burst (healing) As leaf leshy, except only fungi are healed, they regain 2d8 Hit Points, and the area sprouts fungi.

Speed 25 feet

Melee ◆ fist +10 (agile, finesse), Damage 1d6+2 bludgeoning

Ranged ◆ spore pod +10 (range increment 30 feet),

Damage 1d6+2 bludgeoning plus spores

Primal Innate Spells DC 16; 4th speak with plants

Change Shape ◆ (concentrate, polymorph, primal, transmutation) As leaf leshy, except the fungus leshy transforms into a giant mushroom or patch of fungi.

Spore Cloud ◆◆ (poison) A fungus leshy can unleash a cloud of spores that irritates the eyes and throats of non-fungi creatures in a 15-foot emanation. Each creature must succeed at a DC 16 Fortitude save or take 1 persistent poison damage. A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet (or 10 feet, on a critical failure).

Spores A creature that takes damage from a fungus leshy’s spore pod Strike must attempt a saving throw with the same DC and effect as its Spore Cloud ability.