Elephant Creature 7
NHugeAnimalPathfinder Bestiary (Second Edition), page 154; family: Elephant
Those who live near elephants have learned to be wary of angering the beasts, but even with precautions in place, elephants sometimes still rampage. There is little an individual person can do when even a single elephant becomes enraged. Furthermore, a herd of angry or frightened elephants can easily destroy an entire village.
Perception +13; low-light vision, scent (imprecise) 30 feet
Skills Athletics +17, Survival +15
Str +7, Dex +0, Con +4, Int –4, Wis +2, Cha –2
AC 23; Fort +18, Ref +11, Will +13
HP 130
Speed 40 feet
Melee ◆ tusk +16 (reach 10 feet), Damage 3d8+9 piercing
Melee ◆ trunk +18 (reach 15 feet), Effect grabbing trunk
Melee ◆ foot +16 (reach 10 feet), Damage 2d10+9 bludgeoning
Grabbing Trunk A Medium or smaller creature hit by the elephant’s trunk is grabbed. If the elephant moves, it can bring the grabbed creature along with it.
Trample ◆◆◆ Large or smaller, foot, DC 24
