Elephant Creature 7

NHugeAnimal

Pathfinder Bestiary (Second Edition), page 154; family: Elephant

Those who live near elephants have learned to be wary of angering the beasts, but even with precautions in place, elephants sometimes still rampage. There is little an individual person can do when even a single elephant becomes enraged. Furthermore, a herd of angry or frightened elephants can easily destroy an entire village.


Perception +13; low-light vision, scent (imprecise) 30 feet

Skills Athletics +17, Survival +15

Str +7, Dex +0, Con +4, Int –4, Wis +2, Cha –2

AC 23; Fort +18, Ref +11, Will +13

HP 130

Speed 40 feet

Melee ◆ tusk +16 (reach 10 feet), Damage 3d8+9 piercing

Melee ◆ trunk +18 (reach 15 feet), Effect grabbing trunk

Melee ◆ foot +16 (reach 10 feet), Damage 2d10+9 bludgeoning

Grabbing Trunk A Medium or smaller creature hit by the elephant’s trunk is grabbed. If the elephant moves, it can bring the grabbed creature along with it.

Trample ◆◆◆ Large or smaller, foot, DC 24