Drow Rogue Creature 2
CEMediumDrowElfHumanoidPathfinder Bestiary (Second Edition), page 137; family: Drow
Loners at heart, drow rogues trust no one—least of all fellow slayers. Thees drow rely on awareness and adaptation to survive the cutthroat nature of their society.
Perception +6; darkvision
Languages Elven, Undercommon
Skills Acrobatics +8, Deception +7, Society +4, Stealth +10, Thievery +8
Str +2, Dex +4, Con +2, Int +0, Wis +0, Cha +1
Items hand crossbow (10 bolts), lethargy poison (2; Pathfinder Core Rulebook 552), shortsword, studded leather armor
Light Blindness
AC 19; Fort +6, Ref +10, Will +6; +1 status to all saves vs. magic, +2 status to all saves vs. mental
HP 26; Immunities sleep
Nimble Dodge ↩ Requirement A drow rogue can’t use this reaction while encumbered.
Trigger The drow rogue is hit or critically hit by an attack made by a creature the drow rogue can see. Effect The drow rogue gains a +2 circumstance bonus to their Armor Class against the triggering attack.
Speed 30 feet
Melee ◆ shortsword +10 (agile, finesse, versatile S), Damage 1d6+4 piercing
Ranged ◆ hand crossbow +10 (range increment 60 feet, reload 1),
Damage 1d6 piercing plus lethargy poison
Divine Innate Spells DC 16; 2nd darkness (at will), faerie fire (at will);
Cantrips (2nd) dancing lights
Quick Draw ◆ As drow fighter.
Sneak Attack The drow rogue deals 1d6 extra precision damage to flat-footed creatures.
