Drow Rogue Creature 2

CEMediumDrowElfHumanoid

Pathfinder Bestiary (Second Edition), page 137; family: Drow

Loners at heart, drow rogues trust no one—least of all fellow slayers. Thees drow rely on awareness and adaptation to survive the cutthroat nature of their society.


Perception +6; darkvision

Languages Elven, Undercommon

Skills Acrobatics +8, Deception +7, Society +4, Stealth +10, Thievery +8

Str +2, Dex +4, Con +2, Int +0, Wis +0, Cha +1

Items hand crossbow (10 bolts), lethargy poison (2; Pathfinder Core Rulebook 552), shortsword, studded leather armor

Light Blindness

AC 19; Fort +6, Ref +10, Will +6; +1 status to all saves vs. magic, +2 status to all saves vs. mental

HP 26; Immunities sleep

Nimble Dodge ↩ Requirement A drow rogue can’t use this reaction while encumbered.

Trigger The drow rogue is hit or critically hit by an attack made by a creature the drow rogue can see. Effect The drow rogue gains a +2 circumstance bonus to their Armor Class against the triggering attack.

Speed 30 feet

Melee ◆ shortsword +10 (agile, finesse, versatile S), Damage 1d6+4 piercing

Ranged ◆ hand crossbow +10 (range increment 60 feet, reload 1),

Damage 1d6 piercing plus lethargy poison

Divine Innate Spells DC 16; 2nd darkness (at will), faerie fire (at will);

Cantrips (2nd) dancing lights

Quick Draw ◆ As drow fighter.

Sneak Attack The drow rogue deals 1d6 extra precision damage to flat-footed creatures.