Dero Strangler Creature 3
CESmallDeroHumanoidPathfinder Bestiary (Second Edition), page 84; family: Dero
Dero stranglers specialize in capturing living victims, and they are often called upon to aid in abductions.
Perception +6; darkvision
Languages Aklo, Undercommon
Skills Athletics +11, Intimidation +7, Medicine +4, Stealth +10
Str +4, Dex +3, Con +3, Int +0, Wis –1, Cha +2
Items aklys (page 85), hand crossbow (10 bolts), lethargy poison (5 doses), rope (50 feet)
AC 19; Fort +10, Ref +8, Will +6
HP 45; Immunities confusion; Weaknesses vulnerable to sunlight
Vulnerable to Sunlight As dero stalker, but 8 damage.
Speed 20 feet
Melee ◆ aklys +11 (trip; page 85), Damage 1d6+6 bludgeoning
Ranged ◆ aklys +10 (ranged trip, tethered, thrown 20 feet), Damage 1d6+6 bludgeoning
Ranged ◆ hand crossbow +10 (range increment 60 feet, reload 1), Damage 1d6+2 piercing plus lethargy poison
Occult Innate Spells DC 19; 2nd darkness (at will), sound burst; Cantrips (2st) daze, ghost sound
Strangle ◆ (attack, nonlethal) Requirement The dero must have two free hands, or be wielding an aklys and have one hand free. Effect The dero attempts an Athletics check to Grab with a +2 circumstance bonus. On a success, the target takes 1d6+6 bludgeoning damage. Double the damage on a critical success.
