Crocodile Creature 2
NLargeAnimalPathfinder Bestiary (Second Edition), page 67; family: Crocodile
Crocodiles can be found basking on riverbanks, lurking in swamps, or floating in lakes. They are usually are indistinguishable from logs when viewed from afar—at least until they attack. Alligators have similar statistics, but because they often live in more temperate climates, they endure cold temperatures better. Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators that are likely to devour careless adventurers who fail to watch where they step.
Perception +7; low-light vision
Skills Athletics +8, Stealth +7 (+11 in water)
Str +4, Dex +1, Con +3, Int –5, Wis +1, Cha –4
AC 18; Fort +9, Ref +7, Will +5
HP 30
Speed 20 feet, swim 25 feet
Melee ◆ jaws +10, Damage 1d10+4 piercing plus Grab
Melee ◆ tail +10 (agile), Damage 1d6+4 bludgeoning
Aquatic Ambush ◆ 35 feet
Death Roll ◆ (attack) Requirement The crocodile must have a creature grabbed.
Effect The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature prone. If it fails, it releases the creature.
Deep Breath The crocodile can hold its breath for about 2 hours.
