Arbiter Creature 1
LNTinyAeonInevitableMonitorPathfinder Bestiary (Second Edition), page 8; family: Aeon
These spherical inevitables are scouts and diplomats. Found throughout the multiverse, they have traditionally kept watch over on chaos and its agents. With the announcement of the Convergence, many arbiters now serve as go-betweens among the aeon alliance and its mortal associates.
Perception +7; darkvision, detect alignment (chaotic only), locate inevitable
Languages Celestial, Common, Infernal, Utopian
Skills Acrobatics +9, Axis Lore +5, Diplomacy +6, Stealth +9
Str +1, Dex +4, Con +2, Int +0, Wis +2, Cha +1
Locate Inevitable An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable.
Items shortsword
AC 16; Fort +5, Ref +7, Will +7; +1 status to all saves vs. magic
HP 22; Immunities death effects, disease, emotion, poison, unconscious; Weaknesses chaotic 3; Resistances electricity 3
Speed 20 feet, fly 40 feet
Melee ◆ shortsword +9 (agile, finesse, lawful, magical, versatile S), Damage 1d6+1 piercing plus 1d4 lawful
Divine Innate Spells DC 17; 4th read omens; 1st command, detect alignment (at will, chaotic only), mending (×3)
Electrical Burst ◆◆ (divine, electricity, evocation) The arbiter releases an electrical burst from its body that deals 3d6 electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter becomes stunned for 24 hours.
