Ankhrav Creature 3
NLargeAnimalPathfinder Bestiary (Second Edition), page 22; family: Ankhrav
These horse-sized, burrowing monsters generally avoid heavily settled areas like cities, but ankhravs’ predilection for livestock and humanoid flesh ensures that the creatures do not remain in the deep wilderness for long. Desperate farmers whose fields become infested by ankhravs often have little recourse but to seek the aid of adventurers.
Perception +7; darkvision, tremorsense (imprecise) 60 feet
Skills Acrobatics +6, Athletics +11, Stealth +8
Str +4, Dex +1, Con +3, Int –4, Wis +0, Cha –2
AC 20; Fort +12, Ref +8, Will +7
HP 40
Speed 25 feet, burrow 20 feet
Melee ◆ mandibles +13 (acid), Damage 1d8+4 piercing plus 1d6 acid
Ranged ◆ acid spit +10 (acid, range 30 feet), Damage 3d6 acid
Armor-Rending Bite ◆◆ The ankhrav makes a mandibles Strike; if the Strike hits, the target’s armor takes the damage and the acid damage bypasses the armor’s Hardness.
Spray Acid ◆◆ (acid) Frequency once per hour; Effect The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage and 1d6 persistent acid damage (DC 20 basic Reflex save).
