Ancient Bronze Dragon Creature 18
UncommonLGGargantuanAmphibiousDragonWaterPathfinder Bestiary (Second Edition), page 120; family: Dragon, Metallic
Bronze dragons are among the most common of metallic dragons and the most likely to ally with mortals on worthy quests. However, they are naturally scholarly creatures who would rather remain in their lairs studying esoteric lore than go off on a wild adventure. These aloof and stoic dragons also act as preservationists, guarding storehouses of ancient lore from destruction or perversion. Bronze dragons are principled and protective, but while their silver cousins are quick to crusade for justice, bronze dragons prefer to find an important location worthy of their protection and guard it against any attack or unwelcome intrusion.
Bronze dragons’ mastery over water and affinity for electricity means they are a boon to sailors caught in thunderstorms. A bronze dragon’s enemies quickly discover neither cloudy sky nor turbulent sea provides shelter from their wrath.
Bronze dragons lair along shorelines, often in partially submerged sea caves. While all dragons keep hoards of treasure, the hoard of a bronze dragon more resembles a vast library—with the shelves kept carefully above the waterline, of course. In addition to their collections of esoteric lore, bronze dragons keep treasures associated with the sea, such as beautiful scrimshaw, flawless pearls, and equipment inlaid with mother-of-pearl and abalone shell.
Perception +32; darkvision, scent (imprecise) 100 feet
Languages Aquan, Common, Draconic, Dwarven, Elven, Gnomish; speak with animals
Skills Acrobatics +28, Arcana +35, Athletics +34, Diplomacy +32, Intimidation +32, Occultism +33, Society +33, Stealth +28
Str +8, Dex +4, Con +6, Int +7, Wis +6, Cha +6
AC 43; Fort +32, Ref +30, Will +34; +1 status to all saves vs. magic
HP 360; Immunities electricity, paralyzed, sleep
Electricity Aura (aura, electricity) 15 feet. As adult bronze dragon, but 2d12 electricity.
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 38
Vortex (aura, water); 40 feet. Water in the aura that is also in the same body of water as the dragon is difficult terrain for Swimming creatures that don’t have the water trait.
Attack of Opportunity ↩ Jaws only.
Vortex Pull ↩ (water); Trigger A creature in the dragon’s vortex uses a Swim action.
Effect The dragon creates a current of water, forcing the triggering creature to attempt a DC 40 Athletics check to Swim. If the creature fails, it’s pulled 30 feet toward the dragon and the triggering action is lost. If it succeeds, it can Swim normally (using the result of that roll if it doesn’t have a Swim speed).
Speed 60 feet, fly 200 feet, swim 60 feet
Melee ◆ jaws +35 (electricity, magical, reach 20 feet), Damage 3d12+16 piercing plus 2d12 electricity
Melee ◆ claw +35 (agile, magical, reach 15 feet), Damage 3d10+16 slashing
Melee ◆ tail +33 (magical, reach 20 feet), Damage 2d10+14 bludgeoning
Arcane Innate Spells DC 40; 5th control water (at will); 2nd obscuring mist (at will);
Constant (2nd) speak with animals
Breath Weapon ◆◆ As young bronze dragon, but a 100-foot line, DC 40, and the dragon’s lightning deals 12d12 electricity damage.
Draconic Frenzy ◆◆ As young bronze dragon.
Draconic Momentum As young bronze dragon.
Water Mastery As young bronze dragon, but up to 120 minutes per day.
