Adult Brass Dragon Creature 11
CGLargeDragonFirePathfinder Bestiary (Second Edition), page 118; family: Dragon, Metallic
Brass dragons are whimsical tricksters who delight in humor and play. They particularly enjoy conversations with humans and other civilized humanoids, delighting in the naive customs of these diminutive races without showing them haughtiness or scorn. While they may seem merely curious, brass dragons engage in this sort of conversation with the goal of keeping up to date on regional politics so they can anticipate future conflicts. Along the way, they create extensive information networks that begin with their own allies but stretch across all levels of humanoid society—networks which the brass dragon then uses to subtly assist settlements near their lair. Unlike the schemes and manipulations of blue dragons, brass dragons use their informant networks to establish justice and equality.
These carefree dragons value independence and feel that all creatures deserve to live as they please, provided they don’t harm others. They are emotional creatures and tend to have short attention spans, sometimes falling victim to depression in their twilight years. To combat this, some brass dragons keep pets and houseplants that they can care for.
Though they may seem childlike in their curiosity concerning mortal affairs, a brass dragon’s prowess in battle is no laughing matter. A brass dragon whose territory or allies are threatened is a terrifying foe indeed, quick to shed their innocent guise and unleash their terrifying might upon evildoers.
Most brass dragons live in desert climates, and while they keep their lairs hidden, they often build near humanoid settlements.
Perception +21; darkvision, scent (imprecise) 60 feet, tremorsense (imprecise) 30 feet
Languages Auran, Common, Draconic, Gnome, Halfling, Sylvan; speak with animals
Skills Acrobatics +20, Athletics +23, Deception +20, Diplomacy +20, Society +19
Str +6, Dex +3, Con +5, Int +2, Wis +4, Cha +3
AC 31, Fort +22, Ref +20, Will +21; +1 status to all saves vs. magic
HP 215; Immunities fire, paralyzed, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 28
Wing Deflection ↩ As young brass dragon.
Speed 50 feet, burrow 30 feet, fly 120 feet
Melee ◆ jaws +24 (fire, magical, reach 10 feet), Damage 2d10+12 piercing plus 2d6 fire
Melee ◆ claw +24 (agile, magical), Damage 2d10+12 slashing
Melee ◆ wing +22 (magical, reach 10 feet), Damage 1d12+10 slashing
Arcane Innate Spells DC 30; Constant (2nd) speak with animals
Breath Weapon ◆◆ (arcane, evocation, fire); The brass dragon breathes fire in an 80-foot line that deals 12d6 fire damage (DC 32 basic Reflex save). The dragon can’t use Breath Weapon again for 1d4 rounds.
Desert Wind ◆◆ (air, arcane, concentrate, evocation) Frequency three times per day.
Effect The dragon calls upon the desert wind. This has the same effect as gust of wind (DC 30 Fortitude) but in a 60-foot cone. A creature that fails its save is also blinded until the end of its next turn (or for 1 minute on a critical failure).
Draconic Frenzy ◆◆ As young brass dragon.
Draconic Momentum As young brass dragon.
