Adult Blue Dragon Creature 13
LEHugeDragonElectricityPathfinder Bestiary (Second Edition), page 108; family: Dragon, Chromatic
Blue dragons are the sleek and poised cosmopolitans of the chromatic dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons often lair near or within cities and set out to bend the population to their will and gather hordes of servants. These dragons love spinning webs of conspiracy. A blue dragon’s lackeys typically don’t even realize that they serve a dragon, but instead think the protection money, tariffs, or taxes they are amassing is treasure for a cruel but legitimate master. In some ways, blue dragons even see their servants as a living hoard and value them like treasure. These dragons have been known to use these tactics even with their own chromatic cousins.
Not all blue dragons work clandestinely. Some lord over desert tribes and hill people like vengeful gods, demanding both tribute and worship. No matter how blue dragons manage their underlings, their bearing is regal and their lairs palatial; they’re universally intolerant of insubordination, incompetence, and embezzlement, and punish perpetrators with murderous efficiency.
Blue dragons are also known for their use and mastery of illusion magic. They make use of illusions to augment their manipulations and bewilder their foes in battle. Blue dragons also have some control over water, but use this ability to destroy water, something quite dangerous for those who encounter them in their desert lairs.
The ideal lair for a blue dragon contains multiple passages, rooms, and secret chambers. As social creatures, blue dragons prefer to host guests in comfort—but their dwellings should not be so public that just anyone can come calling. A force of guards keeps out intruders, and clever illusions conceal the edifice from prying eyes. Rather than a pile of coins or gems, a blue dragon’s true hoard is the rich furnishings in its citadel— expensive art, ornate furniture, and architectural marvels.
Perception +24; darkvision, scent (imprecise) 60 feet
Languages Auran, Common, Draconic, Jotun
Skills Acrobatics +22, Arcana +25, Deception +26, Diplomacy +26, Intimidation +24, Society +23, Stealth +20, Survival +22
Str +6, Dex +3, Con +4, Int +4, Wis +3, Cha +5
Sound Imitation The dragon can mimic any sound it has heard. It must succeed at a Deception check with a +4 circumstance bonus to do so.
AC 34; Fort +24, Ref +23, Will +23; +1 status to all saves vs. magic
HP 260; Immunities electricity, paralyzed, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 32
Wing Deflection ↩ As young blue dragon.
Speed 40 feet, burrow 20 feet, fly 150 feet
Melee ◆ jaws +27 (electricity, magical, reach 15 feet), Damage 3d8+12 piercing plus 1d12 electricity
Melee ◆ claw +27 (magical, agile, reach 10 feet), Damage 3d8+12 slashing
Melee ◆ tail +25 (magical, reach 20 feet), Damage 3d8+10 bludgeoning
Melee ◆ horns +25 (magical, reach 15 feet), Damage 2d8+10 piercing
Arcane Innate Spells DC 33; 6th illusory creature, illusory object, ventriloquism (at will);
1st create water (at will; see desert thirst); Cantrips (6th) ghost sound
Breath Weapon ◆◆ (arcane, electricity, evocation); The dragon breathes lightning that deals 9d12 electricity damage in a 100-foot line (DC 33 basic Reflex save). It can’t use Breath Weapon again for 1d4 rounds.
Desert Thirst (arcane, transmutation); As young blue dragon, but DC 32.
Draconic Frenzy ◆◆ As young blue dragon.
Draconic Momentum As young blue dragon.
