Sailor
BackgroundPathfinder Core Rulebook (Second Edition), page 63
Ability Boosts Strength or Dexterity, and one free ability boost
Skills Athletics, Sailing Lore
Skill Feat Underwater Marauder
You heard the call of the sea from a young age. Perhaps you signed onto a merchant’s vessel, joined the navy, or even fell in with a crew of pirates and scalawags.
Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.
You’re trained in the Athletics skill and the Sailing Lore skill. You gain the Underwater Marauder skill feat.
