Martial Disciple
BackgroundPathfinder Core Rulebook (Second Edition), page 63
Ability Boosts Strength or Dexterity, and one free ability boost
Skills Acrobatics or Athletics, Warfare Lore
Skill Feat Cat Fall or Quick Jump
You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist monastery, an elite military academy, or the local branch of a prestigious mercenary organization.
Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.
You’re trained in your choice of the Acrobatics or Athletics skill. You gain a skill feat: Cat Fall if you chose Acrobatics or Quick Jump if you chose Athletics. You’re also trained in the Warfare Lore skill.
