Halcyon Speaker

Pathfinder Lost Omens Character Guide (Second Edition), page 104

One of Old-Mage Jatembe’s central lessons was that magic was magic, no matter what the source. Though the Magaambya seeks to hold true to Jatembe’s teachings by aiming to understand magic of all kinds, the mages of the Magaambya have found the most success with magic rooted in the material world. Halcyon speakers are powerful conversants who epitomize the Magaambyan practice of blending arcane and primal magic, seeing both traditions as flowing from the same wellspring.

Halcyon Speaker Dedication

Level 6

Uncommon Archetype Dedication

Prerequisites: Magaambyan Attendant Dedication, member of the Magaambya of conversant rank (page 101)

You devote much of your study to halcyon magic. You gain access to two common Halcyon cantrips and two common 1st-level halcyon spells (see halcyon spells on page 100). In addition to being able to cast your halcyon spells via your arcane or primal spell slots, you also gain a 1st-level halcyon spell slot. You can use your halcyon spell slots to spontaneously cast your halcyon spells.

Special You cannot select another dedication feat until you have gained two other feats from the halcyon speaker archetype.

Dualistic Synergy

Level 8

Archetype Metamagic

Prerequisites: Halcyon Speaker Dedication (page 101)

If your next action is to Cast a Spell from your spell slots, you gain a benefit. If the spell is arcane, you can attempt a skill check to Recall Knowledge with a +1 status bonus to the check after casting the spell, or a +2 status bonus if the spell is 7th level or higher. If the spell is primal, you gain a number of temporary Hit Points equal to the spell’s level for 1 round. If the spell is a halcyon spell, you gain both benefits.

Persistent Creation

Level 8

Archetype

Prerequisites: Halcyon Speaker Dedication (page 101)

You can cast creation as an innate spell at will, choosing whether it is arcane or primal each time. The created object lasts until you spend 1 hour not within its immediate vicinity or until it is destroyed. Such objects are called persistent creations. If you cast creation again, any persistent creation you previously created with the spell immediately disintegrates.

Halcyon Spellcasting Initiate

Level 10

Archetype

Prerequisites: Halcyon Speaker Dedication (page 101)

Your knowledge of halcyon magic increases. You gain two common 2nd-level halcyon spells and two 3rd-level halcyon spells. You also gain a 2nd-level halcyon spell slot and a 3rd-level halcyon spell slot. These and all future halcyon spell slots work like the 1st-level halcyon spell slot you gained from Halcyon Speaker Dedication.

Shared Synergy

Level 10

Archetype

Prerequisites: Dualistic Synergy

You can grant the benefit from Dualistic Synergy to an ally within 30 feet instead of yourself, either allowing that ally to Recall Knowledge, granting that ally temporary Hit Points, or both, depending on the spell’s tradition.

Charged Creation

Level 12

Archetype

Prerequisites: Persistent Creation

Your magic is drawn to your persistent creations. While you are within 30 feet of and have line of effect to your persistent creation, you can use it as the origin point for your line or cone spells. For instance, a lightning bolt could originate from the persistent creation rather than from you.

Flexible Halcyon Spellcasting

Level 12

Archetype

Prerequisites: Halcyon Spellcasting Initiate

You broaden your ability to channel your power into halcyon magic. You gain one more common halcyon spell of each level of halcyon spell you can cast other than your highest (you do not gain an additional cantrip). You also gain one additional halcyon spell slot for each level of halcyon spell you can cast, other than the highest.

Halcyon Spellcasting Adept

Level 14

Archetype

Prerequisites: Halcyon Spellcasting Initiate; master in either Arcana or Nature, expert in the other

You refine your halcyon magic. You gain two common 4th-level halcyon spells and two 5th-level halcyon spells. You also gain a 4th-level halcyon spell slot and a 5th-level halcyon spell slot. Your proficiency rank in either arcane or primal spell DCs and spell attack rolls advances from trained to expert.

Fulminating Synergy

Level 16

Archetype

Prerequisites: Dualistic Synergy

When you draw upon your spells’ synergy, you create a physical manifestation of their magical resonance and invoke it to harm a foe. When you use Dualistic Synergy, choose a damage type: acid, cold, electricity, or fire. In addition to Dualistic Synergy’s normal effect, a foe within 30 feet of you takes an amount of damage of the chosen type equal to the spell’s level. If the spell already deals damage of the chosen type, combine the damage before applying weaknesses and resistances.

Halcyon Spellcasting Sage

Level 18

Archetype

Prerequisites: Halcyon Spellcasting Adept; legendary in either Arcana or

Nature, master in the other Your command over halcyon magic is nearly unmatched. You gain two common 6th-level and 7th-level halcyon spells. You also gain a 6th-level halcyon spell slot and a 7th-level halcyon spell slot. Your proficiency rank in either arcane or primal spell DCs and spell attack rolls advances from expert to master.

Synergistic Spell

Level 20

Archetype Metamagic

Prerequisites: Halcyon Spellcasting Initiate, Fulminating Synergy, legendary in Arcana and Nature

You combine your synergy and spells into a fantastic web of magic, allowing you to cast two spells at once. If the next action you use is to Cast a Spell from one of your halcyon spell slots, after that spell resolves, you can Cast another Spell as a free action. This spell must be cast from one of your halcyon spell slots and be a spell that would normally take two actions to cast.